Razer Onza Tournament Controller Review
Razer Onza Tournament Controller Review
For: Xbox 360
Written By: Dwayne “EvoKnight” Morash
The XBOX 360 has no shortage of third-party game controllers; and while several companies have released their own version of Microsoft’s Xbox 360 standard controller, very few have been able to replicate the look, feel, and quality of a traditional Xbox 360 controller.
Enter the Razer Onza; the latest in the well-rounded peripheral line up from the Razer. Over the years, Razer focused on creating quality PC-gaming assecories but decided to throw their hat into the console gaming arena with this tournament controller.
The Onza is a well-built and rugged wired controller. Right off the bat you will notice that the cable is approximately 24-feet long with a braided housing compared to the typical rubber sealed cables found in other controllers. This ensures that the cable won’t get accidentally eaten by small animals that may live in the same household.
As far as the layout and configuration goes, the Razer Onza sticks close to the standard Microsoft wired controller with a few additions and improvements. The left and right thumbsticks now have tension adjusters that allow gamers to literally “dial” down the thumbstick’s resistance level to suit their needs based on the games that they play. The thumbsticks themselves have notched dials attached the underside that make it quick and easy to adjust for resistance. This, combined with an in-game sensitivity slider offers gamers the ability to really personalize and fine-tune their experience.
The Razer Onza comes equipped with an extra set of shoulder bumpers; these buttons can be programmed to function as a face button ( A,B,X,Y) in addition to the existing ones. If a game does not allow players to configure their bumpers to act as face buttons through the in-game menu, the Onza allows it though its programmable interface. The default setting of the extra bumpers is a double-up of the existing primary bumpers so players won’t have to worry about accidentally clicking the wrong bumper in the heat of combat.
The final and best reason to own this controller are the backlit “Hyper Response Action Buttons.” Put simply, these are the face buttons(A,B,X,Y) rebuilt in a far superior manner. These buttons now have a quicker response time and come close to being full touch with next to no travel distance. Players can lightly touch each button and it registers with the same response as any Microsoft Xbox 360 standard controller. Players may find that their first person shooter “skills” improving as they no longer have to worry about “sticky” buttons. The fact that these buttons are backlit and glow in a dark room is just icing on the cake.
Some negatives that affect initial usability of the controller are the rubber thumbsticks and the L and R triggers. The Thumbsticks do not have the traditional “nubbies” on them which helped with grip. Instead, the Onza has softer rubber thumbsticks. While this at first feels like an improvement, the downside is that eventually players may get a case of the dreaded “sweaty thumbs” which may result in a diminished grip. Occasionally wiping off the thumbsticks will help with this issue though.
The left and right triggers are also designed differently than the standard Microsoft Xbox360 standard controller. The Razer Onza’s triggers are more curved and have a longer arc to them. It will take some getting used to at first, but eventually players will be able to adapt to it. Gamers may find that their fingers slip off them every once in a while, but again that is most likely part of the “getting used-to it” phase.
Overall everything about the Onza comes together in a very nice package that is well worth the $49.95 price tag. I wish I could say that it is an easy choice over the standard Microsoft controller but you pretty much need to get your hands on one before you can make that call.