Forgotten Treasures – Scarface: The World is Yours


For a long time, it was quite rare to find quality, licensed games on consoles and on PC. Gamers knew that whenever a blockbuster film would arrive, so did the crappy videogame tie-in. However, midway through the PS2 and the Xbox’s life cycles, a couple of film-licensed games (The Godfather, Scarface The World is Yours) launched and did right by their source material. Not only were they excellent games, they also re-introduced iconic characters and films to a new generation.

Developed by Canadian developer Radical Entertainment, Scarface: The World is Yours is an open-world shooter that cast players as Cuban immigrant Tony Montana in a “what-if” scenario. What if Tony Montana wasn’t killed in the final firefight in his mansion at the end of the film? What if he survived and embarked on a violent quest to rebuild his lost cocaine empire?

Read more about Scarface: The World is Yours after the break.


Say hello to Tony Montana. Al Pacino’s image and likeness were used in the game.

It was quite a surprise when it was announced that Al Pacino would lend his image and likeness to the game, though because of his extremely busy filming schedule, he wasn’t available for voiceovers. Thankfully, the developers at Radical were able to find André Sogliuzzo – a prolific videogame voice actor – to imitate Montana’s unique voice and excessive language. Sogliuzzo’s performance was so amazing that anyone playing wouldn’t even be able to tell the difference; his accent, the way he curses, and the way he threatens/taunts enemies was pure Tony Montana. You can spend hours upon hours having random (yet incredibly funny) conversations with the citizens of Miami, many of them in awe or intimidated by Tony’s presence.

If you’ve played Grand Theft Auto or any of it’s clones, then you know what to expect from Scarface: The World is Yours. However, what separated Scarface from any of the GTA’s that came before were its enjoyable (and incredibly effective) aiming and shooting, as well as its empire management mechanics.


Rebuild your empire and crush the coños who took it away from you.

I absoultely loved combat in Scarface because it was one of the first open-world games to offer a free-aiming mechanic that allowed me to make precision shots. If that wasn’t enough, Scarface also offered a lock-on system where the reticle and camera would stick with the enemy and it’s up to the player to aim for vital body parts from there. Tony also had a “Balls” meter that would increase with every kill taunt he delivered, every headshot, and kill he got. Once the “Balls” meter was full, players could activate a Rage mode, shifting the viewpoint to a first person perspective as Tony would blast everyone in his path. The more bad guys he kills, the more his health regenerated.

Outside of combat, Tony could drive around the city of Miami and – provided he has the cash and influence – purchase properties that can be used as fronts for his cocaine empire. Tony could even purchase armed guards to defend his properties from invading mafiosos, saving the player from having to defend each property when prompted. Fortunately (or unfortunately depending on your tastes) Tony had to purchase and manage a sizable empire to advance the story, so those looking to experience the game without having to deal with the empire mechanics were stuck having to deal with it. All in all though, it added a layer of depth to Scarface heightened the game’s immersion factor. You really felt like you were in charge of this multi-million dollar drug empire.

scarface-tony-machine gun

Purchase powerful weapons, exotic cars and furniture as you build your new drug empire.

Then there were the customization features; Tony could purchase a wealth of cars and boats, renovate his iconic mansion, and purchase exotic collectibles and furniture to garnish the mansion with. Hell, you can even create a shrine for Manny and Gina’s remains next to King Tut’s sarcophagus if you were so inclined. Tony could choose from a classic, modern, and eclectic look for his pad; each with a unique feel and interesting decor.

On the technical side, Scarface: The World is Yours looked pretty good for a mid-cycle PS2 and Xbox game. Tony Montana looks like he should and animates close to the real thing. However, many of the supporting characters as well as civilians look blurry and uninteresting. The city of Miami was colourful and looked like it should have in the 80’s, with neon lights covering many of the city’s hottest night spots.

Scarface’s soundtrack was another one of it’s best parts; and fans of different music genres would be able to find songs and tapes that suited their tastes. And in a brilliant move by Radical, players could also create their own mixtapes where they could mix and match songs from different genres. You’ll hear songs from Rick James, Run-D.M.C, Billy Ocean, Judas Priest and of course, songs from the iconic Scarface OST including “Rush Rush,” “She’s On Fire,” and “I’m Hot Tonight.”

Although it’s a bit harder to find in the used games bin these days, you’ll be able to purchase Scarface: The World is Yours for PS2 and Xbox for a reasonable price. Prices range from $9.99 to $29.99 depending on the retailer. The Wii version however costs a lot more; a new, unopened copy can cost up to $67.99 online.

Next week on Forgotten Treasures, I’ll be looking at another quality film-licensed game with The Godfather: The Game for PS2, Xbox, Wii, and PC. (Not the PS3/Xbox 360 versions)



About janhutchings

Canadian Game Industry Blogger / Contributor for @Sonyrumors & @ShogunGamer / Communications and PR Professional. Voice of Canadian and Indie Gaming.

Posted on December 17, 2012, in Forgotten Treasures and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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