Category Archives: Game Reviews
Gamdias is moreorless a new player in the North American third-party PC accessories scene. The Taiwanese company was founded in 2012, and its products (designer mice, mouse pads and keyboards) was sold first in Asia before branching out to a world-wide market. Had their products been made available for a use in a wider spectrum of use, like for artists (with their mats) and Xbox/ Playstation compatibility (with their headsets), Halo enthusiasts may well enjoy their Greco-Roman inspired setup. Maybe some gamers can find some use in Sony’s God of War.
With this company’s product line taking their name from the gods of this Mediterranean culture, there’s no denying that there is a coolness factor for fans of classic mythology to take note of. Read the rest of this entry
I’m the type of person who carries a lot of tech — namely a tablet, smart phone, two port usb charger, headphones, digital camera and portable gaming device. When I travel, one of these devices is guaranteed to be nearly drained by the end of the day. With MOGA’s Hero or Pro Power Controller for Android devices made by Power A, an all-in-one smart phone is all I need. It can keep running like an Energizer Bunny thanks to MOGA’s Boost technology; the controller doubles as a spare power charger. Read the rest of this entry
Tiny & Big: Grandpa’s Leftovers is a quirky puzzler/platformer from the small German indie collective known as Black Pants Studio. The game demonstrates an abundance of creativity in everything from soundtrack to gameplay mechanics, as well as a striking technical mastery of physics. But despite its many compelling elements, Tiny & Big comes up just short of its great potential due to simple mistakes and a failure to follow its considerable strengths. Read the rest of this entry
By Tristan Rivard
In today’s casual player oriented market, Dark Souls stands as a monument to the unforgiving, unnerving, unrelenting games of earlier generations. Prepare to die. Over and over.
From Software’s title, a follow-up to 2009’s Demon’s Souls, is sort of an anachronism in an age where game difficulty is often suited to the broadest audience possible. You can kiss goodbye to manual saving, contextual tips, button-mashing, regenerating health and the likes. Dark Souls makes no concession to the player, whom, in the face of ruthless enemies, is left to rely solely on his wits, reflexes and adaptability. Even then, death is inevitable. Read the rest of this entry
Thomas Was Alone is an indie puzzle platformer created by one-man development team, Mike Bithell (with music by David Housden). In the game, the player controls a cast of colourful quadrilaterals as they venture through the computer program they were created for, seeking an escape, or at the very least, the definition of what “escape” means. As unassuming as their names – Thomas, Claire, and John for example – their simple character designs and innocent curiosity belie the fact these rectangles are in fact the first AI’s to gain consciousness, and whether they can realise it or not, their existence has forever changed the world.
Read our full Thomas Was Alone review after the break. Read the rest of this entry
The Night of the Rabbit is the latest release from Daedalic Entertainment, and is well worth looking into. Daedalic is a studio best known for their humour adventure series Deponia and also helps publish a variety of other titles for other small studios.
In The Night of the Rabbit, twelve year old Jerry wants more than anything to become a magician. As his final days of summer vacation come to a close, he receives a strange message that appears containing an incantation. As boys do (and who hasn’t dabbled in a bit of dark magic) Jerry’s ritual summons a tall, elegantly dressed rabbit, who claims he is the Marquis de Hoto, a magician in search of an apprentice.The Marquis brings Jerry to the world of Mousewood, a forest town that’s a little Redwall and a lot Wind in the Willows, where he’ll teach the boy to cast spells. Before his training can begin, Jerry will have to help some of the townsfolk with their problems.
Hit the jump for our full Night of the Rabbit review.
Over the past several years there has been an ongoing debate regarding art and video games. While most will acknowledge that painting, photography, books, music and movies can all come in forms that we call ‘art’, there have been very few video games that have been accepted into that category.
While one could draw a loose connection between Timecop, Clive Cussler novels, and Far Cry 3, games analogous to To Kill a Mockingbird or The Grapes of Wrath are few and far between. Developers thechineseroom’s Dear Esther, an Indie ‘interactive experience’ based on Valve’s Source engine, is attempt to elevate video games to the status of art.
Keep reading after the cut to see if it succeeds. Read the rest of this entry
Man alive! Just when I think Cognition’s openings have plateau’d, Phoenix Online Studios fires off another one. “Cognition – Episode 3: The Oracle” picks up immediately after “The Wise Monkey,” the previous episode. The opening to this installment isn’t as shockingly violent, but holy heck if it doesn’t throw a climax-worthy twist at you in the first ten minutes. Way to keep me on my toes.
In fact, I can say with confidence that “The Oracle” is the best entry yet in the series. It’s the most focused, surprising, and enjoyable. This series has always been good being unpredictable, but this entry tosses some Cliff Lee-curveballs. A few frustrations remain, but generally I’m happy to report Phoenix Online Studios seems to be getting darn good at this. Read the rest of this entry
“What’s that?” My fiancé asked, his eyes wide, as I pulled the attractively packaged headset out of my bag and onto my desk.
“It’s the SteelSeries 7H headset I was given to review.” I responded. “You can have it when I’m done.”
I didn’t think there was an issue with what I’d just promised. At the time, it even sounded logical: I tend to stick to single player games where a microphone isn’t necessary, whereas my fiancé never leaves the land of multiplayer. Common sense dictated that he would put it to better use. The problem was, I hadn’t even taken the headset out the box yet.
The first pang of regret came when I put it on. It was really comfortable. Strong but flexible, the headset fit itself perfectly to my narrow, child-sized head without any sign of slippage. The ear cushions hugged pleasantly around my ears to minimise background noise.
“Dammit.” I thought. Read the rest of this entry
Last year I was quite impressed the Power A’s MOGA Pocket controller. However, while it allowed me to play my favourite mobile games with a game controller, it had a number of issues like deadzones, battery-life, and an unreliable pivot app that annoyed me the more I used the gamepad. Thankfully, the brand-new MOGA Pro controller fixes all of the MOGA Pocket’s issues while bringing with it a few news additions that make it feel like a hardcore gamer’s dream.
Should you pick up the MOGA Pro Controller? Find out after the break. Read the rest of this entry