Blog Archives

Links to Think About for June 27th


Indies will drive this field forward.

But are they becoming too popular?

Nice looking (and already pretty successful) crowdfunded game — inspired by early Final Fantasy RPGs — adds a Wii U port to its $80,000 goal.

Roll reversal? Microsoft has to prove Xbox One’s premium price is worth it.

From the other camp, IGN reveals Sony cut the PlayStation Eye from the PS4 to keep the price down.

Just what kind of potential does the second screen have?

In “Whuuuuuut?” news, Seth Rogen reveals that he and his screenwriting partner have been approached multiple times to write an Uncharted movie.


Five Lessons to Take Away from E3 2013


1) Do Things Differently…

Nintendo has a great habit of subverting everyones’ expectations. They know what’s expected of them, and they seem to gleefully enjoy doing something entirely different. Instead of getting beat up between the two big kids duking it out, Nintendo decided to duck the playground entirely. They skipped the traditional large-scale, celebrity-and-announcement-napalmed press conference, and opted to zap their announcements and videos directly to gamers through Nintendo Direct.

Plus Mega Man!

Plus Mega Man!

It was a ballsy move, but it seems to have paid off. E3 visitors seemed happy with the games they had on display, and  gamers at home got the same news they would have from a flashy conference. Nintendo knows the Wii U, like the Wii before it, can’t stand toe-to-toe technically with Microsoft and Sony’s beastly boxes, so they’re smart to posit it as a unique alternative.

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Stereotypes in Gaming: Where is the Line?


“I’m like my mother. I stereotype. It’s faster.” – Ryan Bingham, Up in the Air

A few weeks ago I was at a party, and I made a joke to non-white friend based on a certain, less than pleasant racial stereotype. They were not impressed. I did not, of course, mean it in earnest, but that’s by the way. Much as I want to believe, we don’t live in a post-racial world.

I picked up Guacamelee this week and was immediately captivated. Who wouldn’t be? It’s a beautiful looking Castlevania-ish platformer with nimble gameplay. Most importantly, it’s overflowing with charm: charming characters, bad and good, charming environments, charming music, even charming boss fights. If I were writing a review, it would probably be titled: “The Charmingly Charming World of Guacamelee.”

But what’s so charming about it? Read the rest of this entry

The 2013 Canadian Videogame Awards Red Carpet Gallery


Michael Mando (Vaas in Far Cry 3) at the CVA Red Carpet.

As you might have read in one of our earlier posts, April 20th was the night of the fourth annual Canadian Videogame Awards. And like many award shows, there’s a customary red carpet gala for the presenters, nominees, and special guests. Fellow JTM editor Lee Guille and I were there to cover not only the event itself but the red carpet as well.

The event saw the CVA’s host and Deus Ex: Human Revolution voice actor Elias Toufexis, Mass Effect 3′s Jennifer Hale and Mark Meer, Far Cry 3′s Michael Mando (voice of the crazy Vaas), Electric Playground’s Victor Lucas, and many more. One thing was for sure, the Canada’s game community, developers, publishers and fans all came to support the Canadian video game industry’s night of celebration.

Check out the CVA 2013 red carpet gallery after the break.

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Electric Playground’s Victor Lucas Talks CVA, Elias Toufexis, and Indie Games

victor lucas interview

The fourth annual Canadian Videogame Awards (CVA) took place on Saturday April 20th and showcased the great Canadian talent behind some of the biggest games of 2012. From Ubisoft’s Far Cry 3 to Klei Entertainment’s Mark of the Ninja, Canadians were able to meet and celebrate the people that collaborate to make these great games.

We recently had a chance to talk to Canadian Videogame Awards Co-founder and Electric Playground host Victor Lucas just before the awards ceremony where he discussed the CVA, choosing Elias Toufexis as the host, and the rise of Indie Games. Check out the full interview with Victor after the break. Read the rest of this entry

IGDA Faces Public Resignations After GDC Party Controversy

gdc 2013 logo

Yet again, it seems like the video game industry’s taken slow step forward and two quick hops back when it comes to equality in the work place. And this time, it led to the IGDA facing public resignations of a number of their prominent industry members.

This week many game industry professionals and hopefuls are attending the largest video game professional focused event in the world: Game Developers Conference. This event, better known as GDC, features panels, workshops, networking events and in the evenings, industry sponsored parties.

Last night at the International Game Developers Association event sponsored by YetiZen, a company specializing in funding social and mobile game development, attendees were treated to more than just food and alcohol, but also scantily clad dancers. More on this story after the break. Read the rest of this entry

The Social Power of Videogames – Our Experience At Games Without Frontiers


On March 9, 2013,  JTM Games was proud to be a part of UVIC’s Ideafest 2013 – Games Without Frontiers, a rare event where professors, grad students, undergraduates, high-school students, local game designers/studios and curious citizens of Victoria gathered to  explore, discuss, and marvel at the power of video-game technology in bringing people together to improve the world. To be more specific, Games Without Frontiers infromed citizens of the positive effects the industry has to bring to health research, education, and social change.

A great number of Victoria, BC-based game studios and tech companies like Dactyl Applications, KANO/APPS, InLight Entertainment showed up to Games Without Frontiers to demonstrate their newest and latest creations. And even Oregon-based 2 Player Productions screened their popular documentary “Minecraft: The Story of Mojang” to the UVIC community.

JTM Games (Lee Guille and myself) were at Games Without Frontiers to host the Mini-Indie Game festival to inform non-gamers of the most innovative, experimental games of the last few years. In addition, we hosted two Q&A sessions; one with Papo & Yo Creator Vander Caballero and the other with the up-and-coming Matt Cohen, the developer of the indie hit Paranormal. (We’ll be posting both interviews on the site soon!)

Check out a detailed recap of our experience (including trials and learning experiences) during Games Without Frontiers after the break. Read the rest of this entry

Canadian Videogame Awards Nominations Now Open


Great news for Canadian gamers today; nominations for the Canadian Videogame Awards have been opened today. Sponsored by Future Shop, the Canadian Videogame Awards or the CVA is an annual event that celebrates the best the Canadian game industry has to offer. If you’re a fan of the Canadian videogame industry, Vancouver is the place to be  April next year as developers, publishers, and industry personalities are set to gather and celebrate the industry’s best.

The call for nominations (for games developed in Canada) are now open to the public and will close on February 1, 2013. Hit the jump to find out the Canadian Videogame Awards categories. Read the rest of this entry

And The Winners Of The Canadian Videogame Awards Are…

April 21st marked the third consecutive Canadian Videogame Award ceremony; a once-a-year event that honours and celebrates the best developers and publishers Canada has to offer. From best original music, to most innovative, the night was full of emotions, humour, and Canadian pride.

As reported earlier, Capybara Games’ Superbrothers: Sword & Sworcery EP won five awards; matched only by Eidos-Montreal’s Deus Ex: Human Revolution with five awards of their own. I was honestly surprised that Ubisoft Montreal’s Assassin’s Creed: Revelations only took home the award for Best Visual Arts, but considering the competition (especially Superbrothers and Deus Ex) it was still a big win.

Another big surprise win was EA Sports’ FIFA Soccer ’12. The game was awarded the public’s choice for Game of the Year, winning over Deus Ex, Assassin’s Creed: Revelations, Fight Night Champion, and Superbrothers. Considering the FIFA franchise has, over the last few years taken the “best soccer game” title from Konami’s Winning Eleven series, and the fact that FIFA Soccer games sell by the millions worldwide, this choice made a lot of sense.

Check out the full list of all the winners and nominees after the break. Read the rest of this entry

No Layoffs Incoming Says EA: Company Responds To Report

EA has finally responded to a report found on StartupGrind claiming they had confirmed through multiple sources within the company that Layoffs were abound and 500 to 1000 people were to be left without work as a result of poor Star Wars: The Old Republic and Battlefield 3 sales. The company has issued the following statement to MCV denying these claims.

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